G.U.T.S. - Gunner Unit Test Simulation

Quad Damage

Quad Damage

Gameplay

Main Menu

Main Menu

Info

Info

Retro Effect!

Retro Effect!

Too much Retro Effect

Too much Retro Effect

Rig

Rig

Blueprint of the player character

Blueprint of the player character

Blueprint of the gamemode

Blueprint of the gamemode

Blueprint of the heavy enemy

Blueprint of the heavy enemy

Grenade explosion Niagara FX

Grenade explosion Niagara FX

Railgun Niagara FX

Railgun Niagara FX

G.U.T.S. - Gunner Unit Test Simulation

I'm proud to introduce you to: "G.U.T.S. - Gunner Unit Test Simulation".
G.U.T.S. is a wave based game, heavily inspired by the Quake franchise, that I developed in Unreal engine as a way to learn game design. Needless to say that it was quite a daunting project. I could spend a lot more time on it, there are a couple of bugs and the environment and animations need some more love but it's just and exercise! Hard to not get carried away! I touched on almost every possible area of game development: asset creation, level design, lighting, animation, hook up animations in engine, enemy AI, projectiles, VFX, sound, UI, game mechanics such as damage system, death, enemy waves, item pickups, score system etc... You name it! I have been able to achieve all that using only the blueprint system. Knowing a bit of python programming has been a huge help to understand and structure my approach to blueprints.
Fortunately Unreal became extremely addictive really quickly. Seeing a mechanic you designed work for the first time is simply amazing and rewarding. There was a lot of things I didn't know I didn't know, and that's what fueled me to keep going.
I'm grateful that this project has already inspired some of my friends and wish I can inspire some of you!
Huge thanks to all of my friends for giving me feedback and support and to the Unreal community for making all this high quality knowledge available online for free.